Introduced in April 2020 amidst a global pandemic, VRAL is a uniquely curated game video experience, offering screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, animation, and gaming. The program features exceptional machinima selected on their cultural relevance, artistic achievement, and innovative style. Often presented only in the context of new media art festivals, film retrospectives, and exhibitions, these works best represent the variety, ingenuity, and creativity of game-based video practices.

An online space that provides access to a range of diverse voices supplementing and expanding the Milan Machinima Festival, VRAL celebrates a new generation of digital filmmakers and artists. The project features exclusive interviews, image galleries, an expanding archive, and Patreon-exclusive content for supporters. 

Our main goal is to produce a deeper, broader understanding of machinima as an artform.

VRAL S04 (E65-E84) is curated by Matteo Bittanti. The catalog will be available in the Summer of 2024.

VRAL S03 (E44-E64) was curated by Matteo Bittanti and Gemma Fantacci in collaboration with Luca Miranda and Riccardo Retez.The catalog is available now.

VRAL S02 (E22-E43) was curated by Matteo Bittanti and Gemma Fantacci in collaboration with Luca Miranda and Riccardo Retez.The catalog is availablenow.

VRAL S01 (E01-E21) was curated byMatteo Bittanti and Gemma Fantacci.The catalog is availablenow.

Visual design by Colleen Flaherty.

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To contact the curators, pleaseclick here