residency

VIDEO ESSAY: THE ART OF VIRTUAL RESIDENCY

VRAL is currently presenting The Death Trilogy by Adonis Archontides, a triptych of works starring his ersatz Sim-clones. To better appreciate the breadth and scope of his work, we are discussing his Sims-based oeuvre. We continue our exploration with the in-game performance Adonis and the Labour of Artistic Production. This project stands out as one of the most inventive integrations of The Sims within an avant-garde context to date, where the processes of art-making and video game mechanics are seamlessly intertwined, creating a fruitful dialogue.

Adonis and the Labour of Artistic Production (2017-2018) centers on the personal and artistic journey of Adonis Archontides during his virtual art residency within The Sims 4, as captured through a series of Instagram posts. The project – which began in December 2017 and concluded in February 2018, in preparation of Archontides’ first solo exhibition, which opened on February 22nd, 2018 – explores themes of artistic creation, the transient nature of beauty and inspiration, and the interplay between personal life, gaming interactions, and creative expression. During his virtual residency, Adonis investigated the essence of artistic labor and the impact of the environment on creativity, sharing interesting insights into his artistic process. Like Marshall McLuhan, Adonis seems to share the idea that media – video games included – create environments, rather than just “content” or “messages”.

Like the subsequent work, Adonis and Adonis and Adonis and Adonis and Adonis and Adonis and Adonis and Wade and the Effort of Consciousness, Adonis and the Labour of Artistic Production relies on digital platforms to chronicle the construction of identity and reality in virtual or digitally mediated environments. However, while the former focuses on the multiplicity of self and philosophical explorations within a simulated game world, the latter engages more with the physicality of the artistic process and its documentation in real-time, offering a more intimate look at the everyday life and productive cycles of an artist. Together, both projects showcase Adonis’s ongoing interest in merging life and art with digital means, continually pushing the boundaries on how art is created, experienced, and discussed in the age of video games. 

The residency was cleverly narrated through a series of posts on Instagram. Adonis and the Labour of Artistic Production developed in stages, from…

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Matteo Bittanti

Works cited

Adonis Archontides

Adonis and the Labour of Artistic Production

Performance documentation in The Sims 4, screenshots, Instagrams posts, 2017-2018

All images courtesy of Adonis Archontides

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NEWS: LEARN AND PRACTICE THE ART AND CRAFT OF MACHINIMA

Il Varco and Lago Film Fest are delighted to announce the third edition of the internationally acclaimed residency, Nouvelle Bug. This unique program is dedicated to the exploration and production of cinema within the realms of video games and Artificial Intelligence. Set against the picturesque backdrop of Revine Lago, this intensive week-long experience combines webinars and live lessons designed to immerse participants in the experimental frontier of Cinema. Under the guidance of the most renowned filmmakers in this niche, attendees will not only gain invaluable insights but also actively engage in the creation of avant-garde short films. Arrive with ideas and leave with a masterpiece that pushes the boundaries of traditional filmmaking.

The workshop is designed to familiarize participants with cutting-edge techniques, supporting them through the development and production phases of their short film projects. Moreover, these projects will have the opportunity to compete for awards offered by prestigious partners such as Gargantua Distribution, Gioia Film, Sayonara Film, and Lago Film Fest.

Participants will explore new aesthetics and solutions introduced by the widespread use of artificial intelligence, learning to adopt a machine-like perspective. This approach not only opens up new vistas for storytelling but also prompts a reflection on humanity’s god-like role in software creation and its implications for our future.

Through this workshop, filmmakers will embark on a journey to discover and harness the unique narrative power of digital worlds, translating them into compelling cinematic experiences. Nouvelle Bug stands as a beacon for those eager to pioneer the fusion of technology and art, offering a platform to redefine the essence of storytelling in the digital age.

TUTORS

The tutors for the workshop include:

  • Andrea Gatopoulos, a Rome-based film producer and director with a background in Modern Literature from Sapienza University, Rome. His work, which explores virtual environments, includes the project Bit-Reality and the short film Happy New Year, Jim, presented at the 54th Quinzaine des Réalisateurs in Cannes. His productions have been featured in over 100 festivals worldwide, such as Cannes, Venice, Rotterdam, and Camerimage.

  • Ismaël Joffroy Chandoutis, an artist and filmmaker trained at Le Fresnoy, known for exploring the intersection of identity, technology, and the virtual world. His work Maalbeek,a deep dive into the fragmented memory of a Brussels terrorist attack victim, was selected for the 59th La Semaine de la Critique and won the 2022 César for Best Short Documentary.

  • Total Refusal Crew, a pseudo-Marxist media guerrilla group focusing on the artistic intervention within mainstream video games to expose their underlying political messages. Their films have been showcased at numerous festivals, including Berlinale and Locarno, and their research has been featured in museums and art fairs globally.

  • Gala Hernández López, an artist filmmaker and researcher applying a feminist and critical perspective to analyze discourses within virtual communities. Her film La Mécanique des fluides won the 2024 César for Best Documentary Short Film and the 2023 Experimental Work Award from la Scam (France), among other accolades. She regularly conducts workshops and lectures at prestigious institutions and festivals.

CALENDAR

March 28th 2024 Opening of the call for entries

June 15th 2024 Closing of the call for entries

June 28th 2024 Announcement of the 30 selected directors

August 18th 2024 Start of the workshop

October 1st 2024Selection of the winning project